Splash Damage is pretty well respected for its work on the Enemy Territory series, so a presentation on its new title Brink, at the Eurogamer Expo 2009 was worth a glance, at the very least. CEO Paul Wedgwood began with bold claims for his company, referring to its publishing partnership with Bethesda Softworks in 2008: “We announced our intention to make the transition from a pure multiplayer shooter studio for the PC, to a triple-A multiplatform game developer for the Xbox 360, Playstation 3 and PC, and Brink is the result of that partnership.”
As is the way with these things, of course, Splash Damage hasn’t strayed too far from its ideological roots. It’s worth mentioning straightaway that Brink looks to be, at heart, a multiplayer shooter with narrative pretentions, rather than a game that has equal amounts to offer in both modes, as Splash Damage claims.
Brink takes place on The Ark, a kind of above-water eco-Rapture. Wedgwood explains; “It’s an immense floating city, built at sea as part of a contemporary green vision, but now existing around 2045 and having lost contact with the rest of the earth it exists in total isolation and is an immense and artificial focus ...