The adventure game genre has seen something of a resurgence in recent years. Titles like Telltale's downloadable, episodic forays into the worlds of Sam and Max, Wallace and Gromit, Strong Bad, and most recently Monkey Island have put one of gaming's oldest genres back on the map. Nintendo's stylus-friendly DS has played a big part in this comeback, with the system playing host to the likes of Hotel Dusk, Phoenix Wright, and the mainstream success of Professor Layton- all of which belong, somewhat loosely, to the genre. But with just a couple of notable exceptions, from a structural perspective the genre has stagnated, looking back more than forward, relegating itself to a footnote in today's videogame landscape that is dominated by FPS and third-person action games.
So when I heard that Quantic Dream's presentation to the Irish press was entitled 'Heavy Rain- a new genre in gaming', my interest was immediately piqued. Quantic, of course, were responsible for Fahrenheit (retitled Indigo Prophecy in the United States), one of the most daring and progressive narrative-driven titles of recent years. Like that game, Heavy Rain aims to push back the boundaries of videogame storytelling- this time, on the much more technically proficient PlayStation ...