PlayStation Plus’ lucky dip of content not for everyone, probably for someone
Posted by Mark Cullinane in Console, Opinion, PS3, Reviews on 26. Jul, 2010 | 0 Comments
Videogame ownership is so passé. Where once we purchased boxed copies at retail, it has been decided that the future of videogames is one filled with DRM, conditional ownership and the holy grail- monthly subscription fees.
Much of this has yet to come to pass, but in recent times we’ve seen ideas like OnLive threaten to [...]
Hands-on: FIFA 11
Posted by James Dilks in Console, Hands-on impressions, PS3, Previews, Xbox 360 on 24. Jul, 2010 | 0 Comments
Having reinvented FIFA in its 2009 edition, and refined it well last year, the fact that David Rutter’s first utterance on FIFA 11 included that second R-word wasn’t surprising. It’s understandable that refinement is a key word, after all we’re constantly reminded of FIFA 10’s Metacritic score. It also shouldn’t surprise that EA present their [...]
Interview: David Rutter (FIFA 11)
Posted by James Dilks in Console, Gaming, Interviews, PS3, Xbox 360 on 24. Jul, 2010 | 0 Comments
I had the chance to speak to David, a producer at EA Sports Canada, at a recent presentation of new features for FIFA 11. Here’s what I managed to get out of him.
Would it be fair to say that because FIFA is a yearly product, the number of features you can add are limited somewhat?
Yes [...]
Review: Skate 3 good at skateboarding, bad at economics
Posted by James Dilks in Console, Gaming, PS3, Reviews, Xbox 360 on 12. Jul, 2010 | 1 Comment
The important information is minimal. The Skate series has two completely brilliant aspects; its control system and the sense of satisfaction it conveys. I’ll try to get across how these two work together to create an enjoyable experience. The game manages to be a more appropriate mapping of various aspects of skateboarding than any ridiculous [...]
Review: Lego Harry Potter Years 1-4
Posted by Chris Evans in Console, PS3, Reviews, Wii, Xbox 360 on 11. Jul, 2010 | 2 Comments
After two Lego Star Wars games, two Lego Indiana Jones games and Lego Batman, it’s fair to expect the formula to be going a little stale by now. It’s a formula that is mostly unchanged for Lego Harry Potter – use different characters abilities to advance through levels, find a multitude of collectables, then return [...]
Review: Tiger Woods PGA Tour 2011
Posted by Mark Cullinane in Console, PS3, Reviews, Wii, Xbox 360 on 04. Jul, 2010 | 0 Comments
To describe it as an annus horribilis for world golf’s most talented player would be an understatement. Electronic Arts have stuck by their man, though, and although forced to share the boxart with Irish wunderkind McIlroy, this year’s instalment in the long-running series arrives bang on schedule.
Questions deserve to be asked, however, about whether [...]
Preview: Mysterious stranger ‘Journey’ rears head at E3
Posted by Mark Cullinane in Console, E3 2010, PS3 on 29. Jun, 2010 | 0 Comments
If there’s one thing that distinguishes Sony’s range of PS3 downloadable offerings from Xbox Live’s repertoire, it’s probably the work of thatgamecompany. Signed by Sony to create three digitally distributed titles for their nascent online infrastructure, the developer’s first two titles- FlOw and Flower- didn’t just catch the eye, but demanded our full attention. Flower [...]
Preview: El Shaddai has style, promises substance.
Posted by Bret Allen in Console, E3 2010, PS3, Xbox 360 on 23. Jun, 2010 | 0 Comments
One of the titles unveiled at E3 but not as heavily henpecked as some of the ‘big’ titles is El Shaddai by Ignition. Maybe there wasn’t enough word count left to feature a game with the full name ‘El Shaddai – The Ascension of the Metatron’, which even abbreviated still comes out as the tongue [...]
Preview: Ubisoft hit the creative jackpot with Scott Pilgrim adaptation
Posted by James Dilks in Console, E3 2010, PS3, Xbox 360 on 22. Jun, 2010 | 2 Comments
Of course, it had to be like this. Even in its original form, this comic-turned-film-turned-game was already bedecked with a multitude of nostalgic videogame intertextuality. It was Mega Drive logic grafted onto a local Canadian indie music scene and the hopefully not yet overplayed seven evil exes of Ramona Flowers. And now it arrives full [...]









