Preview: Mysterious stranger ‘Journey’ rears head at E3

Preview: Mysterious stranger ‘Journey’ rears head at E3

Posted by Mark Cullinane in Console, E3 2010, PS3 on 29. Jun, 2010 | 0 Comments

If there’s one thing that distinguishes Sony’s range of PS3 downloadable offerings from Xbox Live’s repertoire, it’s probably the work of thatgamecompany. Signed by Sony to create three digitally distributed titles for their nascent online infrastructure, the developer’s first two titles- FlOw and Flower- didn’t just catch the eye, but demanded our full attention. Flower [...]

Preview: Child of Eden shows Kinect can do more than just Wii clones

Preview: Child of Eden shows Kinect can do more than just Wii clones

Posted by Chris Evans in Console, E3 2010, Gaming, Previews, Xbox 360 on 23. Jun, 2010 | 0 Comments

While Microsoft’s press conference left me entirely unconvinced by Kinect, Ubisoft’s conference peaked my interest within seconds.  Watching Tetsuya Mizuguch stood in front of Kinect was like watching a conductor in front of an orchestra.  After all the promotional videos from Microsoft showing Minority Report levels of control, finally here is something showing what the [...]

Preview: El Shaddai has style, promises substance.

Preview: El Shaddai has style, promises substance.

Posted by Bret Allen in Console, E3 2010, PS3, Xbox 360 on 23. Jun, 2010 | 0 Comments

One of the titles unveiled at E3 but not as heavily henpecked as some of the ‘big’ titles is El Shaddai by Ignition. Maybe there wasn’t enough word count left to feature a game with the full name ‘El Shaddai – The Ascension of the Metatron’, which even abbreviated still comes out as the tongue [...]

Preview: Ubisoft hit the creative jackpot with Scott Pilgrim adaptation

Preview: Ubisoft hit the creative jackpot with Scott Pilgrim adaptation

Posted by James Dilks in Console, E3 2010, PS3, Xbox 360 on 22. Jun, 2010 | 2 Comments

Of course, it had to be like this. Even in its original form, this comic-turned-film-turned-game was already bedecked with a multitude of nostalgic videogame intertextuality. It was Mega Drive logic grafted onto a local Canadian indie music scene and the hopefully not yet overplayed seven evil exes of Ramona Flowers. And now it arrives full [...]

Move’s Sorcery looks to trump Wii’s Skyward Sword

Move’s Sorcery looks to trump Wii’s Skyward Sword

Posted by Chas Guidry in E3 2010, PS3, Previews on 22. Jun, 2010 | 0 Comments

Sorcery, a high fantasy action title in development by Sony Computer Entertainment for PlayStation Move, looks like the kind of game expected to flood the Wii’s library before players realized how limited the system’s motion control was when it first launched. But unlike Wii, it appears Move will launch as the most accurate motion control [...]

No Added Sugar’s Chris on IGN E3 coverage

No Added Sugar’s Chris on IGN E3 coverage

Posted by Mark Cullinane in E3 2010, Opinion on 18. Jun, 2010 | 2 Comments

We’re usually not ones to plug our close rivals IGN, but when one of their E3 wrap-up videos features our very own Chris Evans opining about the 3DS, Kirby and Zelda, we can’t help but make an exception. See the video to the right to see, amongst others, Chris- and we’ve helpfully posted a picture [...]

Opinion: Nintendo bridges the gap between the expanded and traditional audience at E3

Opinion: Nintendo bridges the gap between the expanded and traditional audience at E3

Posted by Chas Guidry in E3 2010, Opinion on 16. Jun, 2010 | 2 Comments

For the last four years, E3 has been a bittersweet event for Nintendo fans. The company’s acquisition of the expanded audience, those who didn’t consider video games a hobby, required Nintendo to market products that didn’t appeal to the fans it cultivated over the years. Polished tech demos and mini-game collections like Wii Sports Resort [...]

Multicritic: Time to kill E3?

Multicritic: Time to kill E3?

Posted by Mark Cullinane in E3 2010, Opinion on 16. Jun, 2010 | 1 Comment

Should E3 be heralded as the mecca of the videogames industry or should it quietly be put out to pasture? The team offer some thoughts on the proper role of the mega-conference.


  • What You’re Saying

  • What We’re About

    No Added Sugar is an independent multiformat videogames criticism website, written for gamers by gamers. Our aim is to provide incisive, well-written coverage on the videogames that matter.

    Login



  • Choose Your Theme

    Customise No Added Sugar by choosing from the following wallpapers.

    Artwork is by Orioto.
  • Mario (Default)

    Ecco the Dolphin

  • Super Mario World

  • Hear Our Voices

    Because your ears can't read, listen to the soothing sound of No Added Sugar writers.