Review: Limbo: For better or worse, the hype machine gets it right

Review: Limbo: For better or worse, the hype machine gets it right

Posted by Chris Evans in Console, Featured, Gaming, Reviews, Xbox 360 on 26. Jul, 2010 | 7 Comments

I’ve been waiting for Limbo for four years, from when I was first shown the original trailer and concept art. Since then, it’s all been worryingly silent, to the point where I feared the project would never see the light of day. Imagine my surprise then, when I woke up to find that [...]

Hands-on: Blur multiplayer Beta

Hands-on: Blur multiplayer Beta

Posted by Chris Evans in Featured, Previews, Xbox 360 on 12. Mar, 2010 | 0 Comments

Blur can be described in five simple words – Mario Kart with real cars.  And that’s all you really need to know.  The visuals may be vastly different, but the gameplay is near identical.  The handling of the cars is suitably unrealistic, with only one or two corners per track requiring use of the brakes.  [...]

100-Word Review: Doodle Jump (iPhone)

Posted by Chris Evans in 100-Word Reviews, Featured, Mobile, Reviews on 20. Feb, 2010 | 0 Comments

Success on the App Store requires something a little different to most gaming platforms.  Short, snappy gameplay, with that certain something that keeps you coming back for ‘just one more go’, is all you need to stand toe-to-toe with the worlds biggest publishers.
Doodle Jump, from developer Lima Sky, has all of that in abundance.  Tasked [...]

Join the Team

Posted by Mark Cullinane in Featured, Site News on 20. Feb, 2010 | 0 Comments

As we explain in our mission statement, the purpose of No Added Sugar is to fill a gap in online videogames coverage, providing gamers with high-quality, incisive games criticism.  As the site continues to expand, we’re currently looking to make some additions to our team, both in the writing and technical departments.
Because No Added Sugar [...]

100-Word Review: Mario & Luigi: Bowser’s Inside Story (DS)

Posted by Mark Cullinane in 100-Word Reviews, Featured, Reviews on 20. Feb, 2010 | 0 Comments

Alphadream go boldly where no developer has gone before in this inventive, slightly squirm-inducing DS three-quel. Exploring Bowser’s bowels whilst simultaneously parading around the Mushroom Kingdom as the oversized lizard in glorious dual-screen-o-vision wasn’t the most obvious turn for the series to take, but the new gameplay mechanics adds a new dynamism and freshness to a [...]

100-Word Review: PixelJunk Shooter (PSN)

Posted by Mark Cullinane in 100-Word Reviews, Featured, PS3, Reviews on 20. Feb, 2010 | 0 Comments

Q-Games have made quite the reputation on PSN with their PixelJunk series of downloadable delights. This twin-stick shooter is one of the best entries in the genre-spanning series yet, offering up understated visuals, razor-sharp controls and intriguing physics-based puzzling and action- a sort of innovative hybrid of Metroid and Geometry Wars. The ideas come thick and [...]

Review: Silent Hill: Shattered Memories (Wii)

Posted by Mark Cullinane in Featured, PSP, Reviews, Wii on 14. Feb, 2010 | 2 Comments


“…And by the time you reach the Lighthouse and witness the game’s closing act, you might even be struck by a certain poignancy- which is all the more surprising given that the game’s storyline, whilst serviceable, never aspires to be anything more than b-movie grade in either complexity or depth….”

100-Word Review: Alien Breed Evolution – Episode 1 (XBLA)

Posted by Chris Evans in 100-Word Reviews, Featured, Reviews, Xbox 360 on 08. Feb, 2010 | 0 Comments

Team17 are no doubt destined to forever be known as ‘the Worms guys’, and Alien Breed Evolution (Episode 1), a return to their series of games from the 90’s, isn’t about to change that.  A basic top-down shooter, the only variety comes from simple ‘ find key A to open door A’ fetch tasks, though [...]

Assassin’s Creed and the Framing Narrative

Posted by James Dilks in Featured, Gaming, Opinion, PS3, Xbox 360 on 05. Feb, 2010 | 3 Comments

There are a few explanations that come to mind when pondering the inclusion of a framing narrative in the Assassin’s Creed story: it allows subsequent games to jump anywhere in history; it provides another layer of both plot and gameplay on top of the rich historical settings; it acts as a legitimiser for the historical [...]

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