Review: Limbo: For better or worse, the hype machine gets it right
Posted by Chris Evans in Console, Featured, Gaming, Reviews, Xbox 360 on 26. Jul, 2010 | 7 Comments
I’ve been waiting for Limbo for four years, from when I was first shown the original trailer and concept art. Since then, it’s all been worryingly silent, to the point where I feared the project would never see the light of day. Imagine my surprise then, when I woke up to find that [...]
Interview: David Rutter (FIFA 11)
Posted by James Dilks in Console, Gaming, Interviews, PS3, Xbox 360 on 24. Jul, 2010 | 0 Comments
I had the chance to speak to David, a producer at EA Sports Canada, at a recent presentation of new features for FIFA 11. Here’s what I managed to get out of him.
Would it be fair to say that because FIFA is a yearly product, the number of features you can add are limited somewhat?
Yes [...]
100 Word Review: Risk Factions
Posted by Chris Evans in 100-Word Reviews, Console, Gaming, Reviews, Xbox 360 on 13. Jul, 2010 | 1 Comment
Converting a board game into a video game is tricky process. Risk: Factions attempts to straddle that line by having both a faithful recreation of the original game and a newly designed campaign mode. The two sit a little oddly together, with the cartoon characters and comedy dialogue jarring somewhat with the methodical, [...]
Review: Skate 3 good at skateboarding, bad at economics
Posted by James Dilks in Console, Gaming, PS3, Reviews, Xbox 360 on 12. Jul, 2010 | 1 Comment
The important information is minimal. The Skate series has two completely brilliant aspects; its control system and the sense of satisfaction it conveys. I’ll try to get across how these two work together to create an enjoyable experience. The game manages to be a more appropriate mapping of various aspects of skateboarding than any ridiculous [...]
APB features voice chat adverts, The Onion predicts the future again
Posted by James Dilks in Editor's Blog, Gaming, PC on 29. Jun, 2010 | 2 Comments
Eurogamer reports that Realtime Worlds’ forthcoming online cops and robbers game APB will feature audio adverts delivered via voice chat. It strikes me as remarkably similar to this faux news report from The Onion, reporting on a fictional development in Google’s phone technology. The video is titled “New Google Phone Service Whispers Targeted Ads Directly [...]
Preview: Child of Eden shows Kinect can do more than just Wii clones
Posted by Chris Evans in Console, E3 2010, Gaming, Previews, Xbox 360 on 23. Jun, 2010 | 0 Comments
While Microsoft’s press conference left me entirely unconvinced by Kinect, Ubisoft’s conference peaked my interest within seconds. Watching Tetsuya Mizuguch stood in front of Kinect was like watching a conductor in front of an orchestra. After all the promotional videos from Microsoft showing Minority Report levels of control, finally here is something showing what the [...]
Eyes on: Professor Layton and the Eternal Diva, the most faithful videogame movie in history
Posted by Chris Evans in DS, Gaming, Handheld, News, Previews on 29. May, 2010 | 4 Comments
It’s not very often that the words ‘movie based on a game’ result in something that does the original justice. Those of us gathered in the lobby of the British Film Institute seemed to share a feeling of not knowing quite what to expect from the somewhat bewilderingly titled Professor Layton and the Eternal Diva. [...]
Review: Splinter Cell: Conviction
Posted by Chris Evans in Console, Gaming, PS3, Reviews, Xbox 360 on 18. May, 2010 | 0 Comments
To say Splinter Cell: Conviction has had a troubled life would be to put it mildly. Three years of development, multiple delays and a huge redesign midway through don’t sound like the best recipe for a successful videogame, but somehow Ubisoft Montreal have delivered exactly what the series needed. Sam Fisher’s last outing, Double Agent, [...]
Opinion: Bad Company 2 is about as non-partisan as I Married A Communist
Posted by James Dilks in Console, Gaming, Opinion, PS3, Xbox 360 on 11. May, 2010 | 13 Comments
Much has been written about the problem games seem to have connecting their stories and their content. It can be a mismatch of ideology, complexity or tone. DICE’s Bad Company 2, if anything, has the latter. The question is, in a game like this, does it really matter?
First the plot; it’s ridiculous. Metal Gear Solid [...]









