Interview: David Rutter (FIFA 11)

Interview: David Rutter (FIFA 11)

Posted by James Dilks in Console, Gaming, Interviews, PS3, Xbox 360 on 24. Jul, 2010 | 0 Comments

I had the chance to speak to David, a producer at EA Sports Canada, at a recent presentation of new features for FIFA 11. Here’s what I managed to get out of him.
Would it be fair to say that because FIFA is a yearly product, the number of features you can add are limited somewhat?
Yes [...]

Opinion: EA declare war on decency with new Medal of Honor

Opinion: EA declare war on decency with new Medal of Honor

Posted by Mark Cullinane in Console, Interviews, Opinion, PS3, Previews, Xbox 360 on 13. May, 2010 | 10 Comments

Mark cries foul on Electronic Arts’ gung-ho foray into a currently ongoing real-life war with their new Medal of Honor series reboot.

Interview & Hands-on: MAG (PS3)

Posted by Mark Cullinane in Featured, Hands-on impressions, Interviews, PS3 on 26. Oct, 2009 | 0 Comments

Online multiplayer experiences on consoles have progressed in leaps and bounds over the last few years. From frustrating, laggy beginnings, gamers the world over now fully expect online multiplayer as a standard feature on Xbox 360 and PlayStation 3 games. Series like Gears of War, Halo and Call of Duty continue to be the poster-boys [...]

Interview: Pandemic’s Tom French (The Saboteur)

Posted by Mark Cullinane in Featured, Gaming, Interviews, PC, PS3, Previews, Xbox 360 on 27. Sep, 2009 | 0 Comments

This December sees the release of The Saboteur, a long-in-development third person action title for Xbox 360 and PS3 from Pandemic Studios.
Having cut their teeth on well-received series like Full Spectrum Warrior, Star Wars Battlefront and Mercenaries, the developer’s latest game continues in their tradition of wham-bam, blockbuster action shooters- at least at first glance. [...]

Interview: Tim Schafer

Posted by James Dilks in Featured, Gaming, Interviews, PC, PS3, Previews, Xbox 360 on 24. Sep, 2009 | 3 Comments

Tim Schafer talks with the non-cynical enthusiasm of someone who is accomplishing exactly what he wants in his line of work. When I tell him that I’m playing Grim Fandango for the fourth time in preparation for writing an article about his work, he gives an excited laugh, and I can hear how happy he [...]

Hands-on: Heavy Rain aims to redefine videogame storytelling

Posted by Mark Cullinane in Featured, Hands-on impressions, Interviews, PS3 on 31. Jul, 2009 | 5 Comments

The adventure game genre has seen something of a resurgence in recent years. Titles like Telltale’s downloadable, episodic forays into the worlds of Sam and Max, Wallace and Gromit, Strong Bad, and most recently Monkey Island have put one of gaming’s oldest genres back on the map. Nintendo’s stylus-friendly DS has played a big part [...]

Interview: Harmonix (The Beatles Rock Band)

Posted by Mark Cullinane in Featured, Interviews, PS3, Wii, Xbox 360 on 20. Jul, 2009 | 4 Comments

Following on from my hands-on impressions of a 90% complete version of Harmonix’s anticipated spin-off of their Rock Band series, below is the transcript of my interview with the irrepressible, handsome, and very talkative John Drake from Harmonix- as we talk Rock Band, plastic instrument overload, and the future for Harmonix.

Rock Band: The Beatles is [...]

Interview: Slightly Mad Studios (Need for Speed: Shift)

Posted by Mark Cullinane in Featured, Interviews, PS3, Xbox 360 on 08. Jul, 2009 | 0 Comments

I’ve already given my impressions of EA’s upcoming Need for Speed: Shift, and concluded that racing fanatics, for once, should sit up and take notice of EA’s oft-criticised franchise.
I sat down with Suzy Wallace, producer at Slightly Mad Studios, to grill her about all things Need for Speed- and I threw in a few curveballs [...]

Interview: Over The Top Games

Posted by Mark Cullinane in Featured, Interviews, Wii on 07. Jul, 2009 | 0 Comments

Here at No Added Sugar I try to give a special focus to quality games that otherwise wouldn’t attract much media attention, because of their small size, low budgets or lack of a big-name license. The rapid proliferation of digital distribution methods, including PSN, Xbox Live Arcade, and WiiWare has opened the door to a [...]

  • What You’re Saying

  • What We’re About

    No Added Sugar is an independent multiformat videogames criticism website, written for gamers by gamers. Our aim is to provide incisive, well-written coverage on the videogames that matter.

    Login



  • Choose Your Theme

    Customise No Added Sugar by choosing from the following wallpapers.

    Artwork is by Orioto.
  • Mario (Default)

    Ecco the Dolphin

  • Super Mario World

  • Hear Our Voices

    Because your ears can't read, listen to the soothing sound of No Added Sugar writers.