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  1. mark_cullinane

    Jul 26th, 2010

    It's definitely not cheap. Then again, I considered World of Goo a bargain at 15 euro. Sometimes I think we just expect downloadable titles to be dirt cheap regardless of who develops them, how long they spent making it, and how good the game is.
    I do agree with your point though that had it not been for the hype, this would've been priced lower. On the other hand, that's capitalism- and it's harder to criticise a cash-strapped indie developer than a behemoth like EA.

  2. Tarnya_Smith

    Jul 26th, 2010

    Limbo is beautiful…but brutal! It's not very often you see an in-game child get slaughtered 60% of the time! The lack of noise makes it creepy and the shadowed art style makes you wary of everything that look even remotely spiky etc, however this gave the developers the perfect opportunity to mess with your mind. I really recommend people to play this!!!

  3. Chris_Evans

    Jul 26th, 2010

    It seems to me that Microsoft are doing with Limbo the same thing they did with Braid – hike the price on a something that is guaranteed to sell then present that as proof that games will sell at the inflated price. As you say though Mark, it's hard to begrudge paying higher prices if it's going to a smaller developer. I'd sooner spend my money on this than on some online multiplayer!

  4. JamesDilks

    Jul 26th, 2010

    Playing this now. Whether by chance or design, Tarnya is right; the simplicity of Limbo's look allow for some really neat, rewarding puzzles. The inventiveness of the challenges and the way they force you to fail and fail better by hardly ever being cheap points to great design. So too does the ICO-esque humanity that the character animation gives.

    I think the humanity is enough of a story, too. Presumably the bit about his sister in the marketing guff is precisely that. I think ambiguity is a trick that games should use more. Braid did it well, and so has this. At the other end of the spectrum, don't you think Gears of War could have been a little less literal?

  5. mark_cullinane

    Jul 27th, 2010

    @Chris- Microsoft are definitely taking advantage here, they have a long history of controlling XBLA pricing that may not be in the interest of the developer.
    @James I completely agree, developers need to be brave enough to realise that sometimes it's good to leave things like 'story' to the imagination. Ambuguity can be a great thing.

  6. Chris_Evans

    Jul 27th, 2010

    Anyone seen Inception? Ambiguity works wonders.

  7. Tom Walters

    Jul 27th, 2010

    I'm about half way through Limbo at the moment, and thoroughly enjoying it. It's got some very welcome shades of Oddworld Inhabitants about it, what with the just-shy-of-frustrating puzzles, symbolism and pitch-black humour.

    Oh yeah, and Inception was awesome ;-)


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